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Artificial Intelligence for Computer Games: An Introduction
Companion site for the book Artificial Intelligence for Computer Games: An Introduction. Includes bibliography, errata, chapter guide, and relevant links. Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/

Game Artificial Intelligence Articles and Research
AIWisdom.com - Game Articles & Research. This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com

Home Page of the International Computer Games Association (IGDA)
Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
http://www.icga.org

Kynogon, an Artificial Intelligence expert for the video game industry
Kynogon is the world leading A.I. technology supplier for real-time behavior simulation. After providing RenderWare A.I., Kynogon is now offering Kynapse, a unique A.I. engine. Kynapse is a robust, innovative solution with high performances that ensures high quality and creative results as well as it reduces development risks.
http://www.kynogon.com

RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org

SimBionic - rapid development of intelligent behaviors
SimBionic is an intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
http://www.simbionic.com

Steering Behaviors
Homepage of the Steering Behaviors project. Full source code available. Java Applets to see the A* pathfinding algorithm and the simulation in action. Authors: Thomas Feilkas, Christian Schnellhammer. Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
http://www.steeringbehaviors.de

The Game AI Page
Building Artificial Intelligence into Games
http://www.gameai.com/

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