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Artificial Intelligence for Computer Games: An Introduction

http://ai4games.sourceforge.net/

Companion site for the book Artificial Intelligence for Computer Games: An Introduction. Includes bibliography, errata, chapter guide, and relevant links. Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

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Game Artificial Intelligence Articles and Research

http://www.aiwisdom.com

AIWisdom.com - Game Articles & Research. This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

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Home Page of the International Computer Games Association (IGDA)

http://www.icga.org

Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.

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Kynogon, an Artificial Intelligence expert for the video game industry

http://www.kynogon.com

Kynogon is the world leading A.I. technology supplier for real-time behavior simulation. After providing RenderWare A.I., Kynogon is now offering Kynapse, a unique A.I. engine. Kynapse is a robust, innovative solution with high performances that ensures high quality and creative results as well as it reduces development risks.

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RoboCup: The Robot World Cup

http://www.robocup.org

Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.

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SimBionic - rapid development of intelligent behaviors

http://www.simbionic.com

SimBionic is an intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.

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Steering Behaviors

http://www.steeringbehaviors.de

Homepage of the Steering Behaviors project. Full source code available. Java Applets to see the A* pathfinding algorithm and the simulation in action. Authors: Thomas Feilkas, Christian Schnellhammer. Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.

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